Miscellaneous
- Make life easier
- Use Bridgemate after Close preparations
- Bug-fix: Corrupt member database
Movement
- Bug-fix: Combined Mitchell with 2 x 10.5 tables
- Bug-fix: Combined Skip Mitchell with revenge round
- Individual barometer
- Web Mitchell
- Scrambled Web Mitchell
- Curtailed Web Mitchell
- Double Mitchell
- Scrambled Double Mitchell
- Curtailed Double Mitchell
Display
- Starting list in team events
- Show seating in round 2 in Swiss with 2 random rounds
- Automatic round display for butler in team events
- Upper-case team names
- HandSmaller / Small / Large / Larger
- Number of boards when using VP conversion
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MISCELLANEOUS – MAKE LIFE EASIER
Continuing on the same theme as in last version, parts of Magic Contest
has been made easier. This time, the movement selection has been made a
little bit easier. This is how it has looked until now:
26 boards, 13 rounds, 2 boards per round, Scrambled Curtailed Mitchell
26 boards, 13 rounds, 2 boards per round, Curtailed Pivot Mitchell
26 boards, 13 rounds, 2 boards per round, Curtailed Filled-out Pivot
Mitchell
And so on…
Instead, it now looks like this, which is easier to read:
Boards / Rounds / Boards per round
26 / 13 / 2 … Scrambled Curtailed Mitchell
26 / 13 / 2 … Curtailed Pivot Mitchell
26 / 13 / 2 … Curtailed Filled-out Pivot Mitchell
And so on…
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MISCELLANEOUS – USE BRIDGEMATE AFTER CLOSE PREPARATIONS
When you close preparations and reach the last window, right after having
selected the movement, one of the final options is Use Bridgemate. When
you select that you get the following sub-options:
- I want to use Bridgemate
- … with automatic phantom = North-South at table 1
- … with automatic phantom = North-South at the highest table
- … with automatic phantom = East-West at the highest table
- I want to select a phantom pair manually
- I want to use Bridgemate, but right now only for round 1
These are all old friends except one, the new option where North-South at
the highest table can be automatically turned into a phantom pair. If you
use free seating, that option can come in handy when you decide if the
only pair at the highest table gets to be North-South or East-West.
Bottom line is that you select option 1 without phantoms, or if you have
already assigned phantoms before selecting Close preparations.
Select options 2-4 in case you want automatic phantom assignments, and
option 5 to do it manually.
Select option 6 to create the Bridgemate database, but only for round 1.
This is useful for instance if you know you will run a Mitchell, but you
do not know if you will have 12, 13, 14 or 15 tables.
If that is the case, you can close preparations for 15 tables and 30
boards, create the Bridgemate database for round 1, undo Close
preparations, and then close the preparations once more, this time after
having imported the names, assigned the phantom pair manually, and closed
the preparations for the right number of tables and boards.
The second time around, when you select Use Bridgemate, the Bridgemate
database will be automatically updated with the final number of tables.
This is equivalent to the menu option Contest menu > Bridgemate > Update
movement from round 2.
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MISCELLANEOUS – BUG-FIX: CORRUPT MEMBER DATABASE
In some extreme cases the member database contains incorrect characters.
This can be because of copy-and-paste from Excel into the national
database, or when adding local players.
When this happens the contest file becomes unreadable. This has been
fixed.
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MOVEMENT – BUG-FIX: COMBINED MITCHELL WITH 2 X 10.5 TABLES
Until now, for Combined Mitchell with 2 x 10.5 tables, there has been a
bug where both 11EW and 12NS received pair number 31. This has now
changed. The pair numbers now look like this:
1-10NS: 1-10
1-10EW: 21-30
11EW: 31
12-21NS: 41-50
12-21EW: 61-70
11NS: 71
Combined Mitchell is a movement for two sections with an odd number of
tables and a BYE in each section. Think 12.5 + 12.5 tables = 25 tables
Combined Mitchell or 11.5 + 11.5 tables = 23 tables Combined Mitchell. The
pairs from each section with a BYE meet so that no pairs have a BYE.
Since pairs from different sections cannot play against each other in
Magic Contest, Combined Mitchell is a one-section movement with two
“sections” (the lower numbered tables are equivalent to section A and the
higher numbered tables to section B). The table in the middle is shared
between A and B. The full documentation is found on the Magic Contest
website:
https://magicscoring.com/scoring/movements/jannersten/combined-mitchell
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MOVEMENT – BUG-FIX: COMBINED SKIP MITCHELL WITH REVENGE ROUND
There is a movement type called Combined Mitchell (see previous bug-fix
for more information, and link below for more details). It displays as for
instance “2 x 9,5 Skip Mitchell” when you select the movement.
For 19 tables, 30 boards, Skip Mitchell with a revenge round, there was an
error with the pair numbers at the combined table in the last round. This
has been fixed.
https://magicscoring.com/scoring/movements/jannersten/combined-mitchell
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MOVEMENT – INDIVIDUAL BAROMETER
Summary: All movements for individual barometer with 4n+2 players for 18
players or more have been changed to more correct movements. Read below
for more details.
The number of players in an individual barometer can be divided into four
categories, where number of byes (or sit-outs) is based on all rounds of
the movement being played:
4n+0 … Even number of players, i.e. 16, 20, 24 and so on
4n+1 … One extra player => one bye
4n+2 … Two extra players => two byes
4n+3 … Three extra players => three byes
Only +0 and +1 exist in Jannersten’s orange book Movements. There is no
support for +2 and +3, partially because nobody wants more byes than one,
partially because the underlying mathematics causes problems.
Special solutions for +2 and +3 were developed in Norway some 20+ years
ago. These were later included in Magic Contest. Depending on number of
players, there are unfortunately two problems:
+2 … Instead of playing with everybody exactly once, you play with some
players twice and not at all with others.
+3 … Some players have their second bye before others have had any.
The following changes have been implemented:
All defect movements for +2 and 18 players or more have been removed.
Replacements have been created. They work like this, with 21 and 22
players as examples:
21 players … There are no stationary players. Instead, everybody moves
around. All players have played with all others after 21 rounds, played
against everybody twice, and have had one bye.
22 players … The 21-player movement has been extended with an appendix
player according to the principles on page 361 in Movements, with certain
modifications to the stationary player’s table assignment. It works
approximately like this:
Number of rounds and byes
… The event is played over 21 rounds, then the movement restarts
… Two players have a bye every round
… The earliest round for any player’s second bye is round 11
Stationary player
… Player 22 is stationary at table 1 as North
… A special movement in round 12 gives player 22 a bye
Play with and against
… All players play with all other players except one or two
… All players play against most players twice and a few only once
Guidecards
… The guidecard at table 1 says “Note! Special movement in round 12”
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MOVEMENT – WEB MITCHELL
Web Mitchell was introduced in version 4.12 based on Patrick’s Bridge
Movements, a book written by Julie Atkinson and Patrick Carter from New
Zealand.
Some call this movement “Web movement”. Actually, everybody calls it that.
Let’s call a spade a spade. It’s a Mitchell. Let’s call it a Mitchell. The
rest of the world will follow 🙂
Patrick’s Web Mitchells are specified by number of tables and boards.
Also, some of the movements contain rovers and other oddities that require
you to carefully use the guidecards.
To avoid all of this, new Web Mitchells have been introduced according to
formulas. They are described in the following document, written by Tim
Hill:
Click to access WebMovementsTimHill.pdf
The main difference is that you for some odd number of tables need three
duplicated board sets instead of two.
The original movements have been renamed “Web Mitchell (Patrick’s Bridge
Movements)”. The new movements are called “Web Mitchell”.
When you close the preparations, the new Web Mitchells look like this:
22 tables
24 / 12 / 2 … Web Mitchell (11+11)
This means that the 22 tables are divided into two sub-sections of 11
tables each. All pairs play all boards. Boards are placed according to Tim
Hill’s documentation.
23 tables
24 / 13 / 2 … Web Mitchell (13+5+5)
This means that the 23 tables are divided into two main sub-sections, one
with 13 tables = number of board sets, and the other with 10 tables = the
rest. Then the 10 tables are divided into 2 sub-sections of 5 tables each.
All pairs play all boards. Boards are placed according to Tim Hill’s
documentation.
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MOVEMENT – SCRAMBLED WEB MITCHELL
For Patrick’s Bridge Movements, the recommendation is to arrow switch the
last two rounds. However, for the new Web Mitchells according to formulas,
there is optimised arrow switching available in Jannersten’s orange book,
page 89.
The arrow switch depends on whether it is an odd or even number of tables:
- Odd tables: The number of tables might look like this for 21 tables:
13+4+4. Then the arrow switching comes from looking in the Jannersten list
for 13 tables. - Even tables: Half the number of tables is used to decide which of
Jannersten’s arrow switching to use.
I have not analysed the balance in these cases, so it may be good or bad,
but at least it is something 🙂
If you prefer to switch a number of rounds at the end, select Scrambled
Web Mitchell, click Settings. and select the Mitchell tab. Then select
“Arrow switch a number of rounds at the end of the contest” and enter
number of rounds to arrow switch.
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MOVEMENT – CURTAILED WEB MITCHELL
Both Web Mitchell and Scrambled Web Mitchell exist in curtailed form, i.e.
one less round is played. Here are some examples:
Complete: 17 tables, 18 boards, 9 board sets
… 9 tables + 4 tables + 4 tables, playing 9 rounds
Curtailed: 17 tables, 16 boards, 9 board sets
… 9 + 4 + 4, playing 8 rounds
Complete: 19 tables, 26 boards, 13 board sets
… 13 + 3 + 3, playing 13 rounds
Curtailed: 19 tables, 24 boards, 13 board sets
… 13 + 3 + 3, playing 12 rounds
Complete: 19 tables, 30 boards, 15 board sets
… 15 + 2 + 2, playing 15 rounds
Curtailed: 19 tables, 28 boards, 15 board sets
… 15 + 2 + 2, playing 14 rounds
And so on…
For an even number of tables, every number of tables offer one complete
Web Mitchell and one Curtailed Web Mitchell. For instance, for 22 tables,
playing 24 boards, you will get the following options when you close the
preparations:
22 tables
24 / 12 / 2 … Web Mitchell (11+11)
24 / 12 / 2 … Curtailed Web Mitchell (11+11, 24/26)
The curtailed option means that you play 24 of the 26 boards in
circulation. The complete option means that you play all 24 in
circulation.
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MOVEMENT – DOUBLE MITCHELL
Double Mitchell is now available as an option in case you have for
instance 24 or 26 tables running 24 or 26 boards. Such numbers of tables
can be run as a Web Mitchell, but then the board numbering at tables 14-26
is “strange” according to Web Mitchell logic.
In a Double Mitchell the boards are placed with 1-26 at tables 1-13 and
the second set of 1-26 at tables 14-26. This allows you to let the boards
flow from subsection 14-26 to subsection 1-13 just as you would in an odd
table Web Mitchell with three subsections. The instructions on the
guidecards still indicate that boards are moved within each subsection,
which also works just fine.
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MOVEMENT – SCRAMBLED DOUBLE MITCHELL
There is optimised arrow switching for Scrambled Double Mitchell in
Jannersten’s orange book, page 89. The reason is of course that this
movement consists of two complete Mitchells, and each such Mitchell can
arrow switch according to Jannersten.
Since this movement consists of 12+12 tables, 13+13 tables, and so on,
tables 1+13, 2+14, and so on, will be mirrored, so the balance for the
stationary pairs at those tables will not benefit from the arrow switches.
If you prefer to switch a number of rounds at the end, select Scrambled
Double Mitchell, click Settings. and select the Mitchell tab. Then select
“Arrow switch a number of rounds at the end of the contest” and enter
number of rounds to arrow switch.
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MOVEMENT – CURTAILED DOUBLE MITCHELL
Both Double Mitchell and Scrambled Double Mitchell exist in curtailed
form, i.e. one less round is played. Here are some examples:
Complete: 26 tables, 26 boards, 13 board sets
… 13 tables + 13 tables, playing 13 rounds
Curtailed: 26 tables, 24 boards, 13 board sets
… 13 + 13, playing 12 rounds
Complete: 28 tables, 28 boards, 14 board sets
… 14 + 14, playing 14 rounds
Complete: 28 tables, 26 boards, 14 board sets
… 14 + 14, playing 13 rounds
And so on…
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DISPLAY – STARTING LIST IN TEAM EVENTS
The idea about Display in team events is to show matches as they finish.
The problem is that there has been no combination of settings to allow
showing a starting list. This has been fixed.
Assume that you have a match display and the necessary settings to show
matches as they finish. Select Contest menu > Settings > Display and enter
the same display in File name > Starting list.
Now go to Enter results, click Result menu and select Current standing >
Starting list, and the starting list will show on your projector.
Note! If you have already started importing results from Bridgemate you
need to temporarily delete all team results before creating the starting
list. Otherwise results will show on the projector.
Once you start importing results, the starting list will remain the same
until one match has finished. Then the number of results from all matches
as well as IMPs and VPs from finished matches will show.
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DISPLAY – SHOW SEATING IN ROUND 2 IN SWISS WITH 2 RANDOM ROUNDS
A problem has occurred under the following circumstances:
- Swiss with 2 random rounds
- Show round 2, i.e. “next” round, on a projector using Display
This combination has not showed any seating for round 2 in Display, while
in the original Current standing it has. Starting in round 3 there have
been no problems.
This problem has been fixed.
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DISPLAY – AUTOMATIC ROUND DISPLAY FOR BUTLER IN TEAM EVENTS
In version 4.13, there is a section that describes Display for butler in
team events. Item 5 describes how the round display has to be manually
updated.
This has now changed. If you have set a display for the score recap, it is
sufficient to select Contest menu > Report contest and report the pair
window to the cumulative Butler (=point league). This will create displays
both for the overall butler and the pair window.
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DISPLAY – UPPER-CASE TEAM NAMES
If you define a team ranking using Display, you may want upper-case team
names since that normally makes the display more legible, especially at a
distance. This can be achieved in the following way:
[BLOCK]
Content = Ranking
ShowFields = Rank,Score,TeamName
[FIELD]
Content = TeamName
Format = Upper
However, if you want to show both team names and roster, there is a
special case (read “error”) in Magic that you simply have to accept. If
you want rosters with only upper-case initials while team names are all
upper-case, you need to follow this method, i.e. use Format=UpperFirst to
control the team name format:
[BLOCK]
Content = Ranking
ShowFields = Rank,Score,TeamName,Roster
[FIELD]
Content = TeamName
Format = UpperFirst
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DISPLAY – HANDSMALLER / SMALL / LARGE / LARGER
A Display hand consists of many different components, such as board
number, dealer, vulnerability, suit symbols, cards, etc. Until now, the
technical design has made it impossible to change hand sizes.
This has changed. You can now select small or smaller hand, or large or
larger hand. This is how it has looked until now:
[Block]
Content = Hand
To change hand size, use one of the following options:
Content = HandSmaller
Content = HandSmall
Content = HandLarge
Content = HandLarger
The smaller versions of the hand is particularly useful in individual
events where the width on a 1024 projector is not large enough to cater
for a normal hand and detailed results.
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DISPLAY – NUMBER OF BOARDS WHEN USING VP CONVERSION
There is a setting that allows you to, table by table, score VP matches
instead of for instance IMPs across the field. This means that in a
contest with 10 tables, maximum score for one pair is 180 VP (9
comparisons, 20-0 VP scale). This is used by the French federation for its
trials.
It is now possible to use Current standing or Display and show number of
played boards. Until now that has not been possible.