Tiebreak settings

Click Contest menu and select Properties… > Scoring and the Tiebreak tab for the tiebreak settings:

mc-tiebreak-

Tiebreak priority

The tiebreak methods are applied one at a time, starting at the top, until the pairs or teams have been separated. The pairs will have the same rank if — No more tiebreak — is reached.

Use the Up and Down buttons to change the order of priority.

High value is better than low

Normally a high value is better than a low, but for instance for Standard deviation in pair contests, a low value is better.

Use Win/Lose instead of awarded points

For some tiebreak methods it is only interesting to see if one pair is better than the other, and for other methods the actual awarded points decide the outcome.

Everybody must have played everybody in a 3-way tie

If three pairs or more are tied, there are cases where all involved pairs must have played eachother, such as Topscore comparison, and there are other cases where this is not a requirement.

Example without the requirement: In-between meeting

A has played B. B has played C. C has not played A.

If B has won more points against both A and C in their in-between meetings, the tiebreaking is in B’s favour since it does not matter if A and C have met or not.

Repeat in case of partial tiebreak in a 3-way tie

In some cases the tiebreak method for three pairs or more can cause a new tie between two of the involved pairs, but if the method is applied again for only those two pairs, the tie can be broken.

Example: Topscore comparison

A new “pair contest” is created that contains only the scores of the involved pairs. The scores are compared with top=4. A receives 50 points. B receives 47 points. C receives 47 points.

In this case, A is the winner of the tiebreak, whereas B and C are still tied. If this setting is activated, another tiebreak is attempted, this time only for the two pairs with top=2, which may or may not break the tie between B and C.


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