When you select the movement, no matter whether it is before or after entering names, you can select between one or two random rounds. Technically speaking the rounds are not random since you enter the pairs at the respective tables, but that does not matter that much.
If you want “random” as in “random seating” you must enter all names and then select Name menu > Random seating.
Two random rounds is usually to be preferred since the players can start playing in round 2 while you score round 1. When you then distribute the results from round 1 (that contain the seating for round 3) the players can starting playing round 3 when you score round 2, and so on.
On the other hand, if you use Bridgemate there is actually time enough to score the event without the delay, so in that case the option of selecting two random rounds may be obsolete. The delay does give you a more relaxed event in case of slow tables, so there is a strong case for the delay even with Bridgemates.
When the names have been entered and the movement has been selected you are recommended to print the starting list called Pair order (Swiss, rounds 1 and 2). The report shows one or two rounds based on how many random rounds you have selected.
Arrow switches in round 2
For two random rounds North-South stay while East-East goes to the next higher table number. To complicate matters slightly an automatic arrow switch takes place at even table numbers. The thought behind this is that you are only to be compared with half of the pairs in the same direction from the first round.
This complicating factor is however optional. If you click Advanced and select the Swiss tab you can select not to arrow switch the second round. If you do not care about total fairness this early in the contest this is to be preferred since the player instructions are drastically simplified.
Table of contents
- 1. Start contest
- 2. Enter names
- 3. Seating for phantom pair in case of odd number of pairs
- 4. Close preparations, and arrow switches in round 2
- 5. Enter results and add new round
- 6. Print round result and continue with the next round
- 7. Use arrow switches at even tables in odd rounds
- 8. Create Danish seating, i.e. allow pairs to meet more than once
- 9. Use 95% Swiss
- 10. Assign a Swiss break, e.g. after a lunch break
- 11. Manually modify seating for next round
- 12. Remove / Redo round
- 13. Drop-out in team events
- 14. Stationary pairs or teams
- 15. Add Swiss rounds automatically
- 16. Swiss room, for keeping the players in the same room
- 17. Convert barometer to Swiss
- 18. Ignore meetings from round 1 to …
- 19. How are the pairings created?
- 20. Case study: Extend a Swiss Pairs by four tables